


In an article for Kotaku, you mentioned that some of your compositions for Fez “have very fluid tempos, that ebb, flow and breathe along with the player”. Sometimes just having ambience can allow you to melt into an environment in a way that music might obfuscate, or draw you away from. It lends a lot of contrast to the notes you actually do write, and we used silence as a way to give the player a chance to regather themselves in places, or to simply give an environment a different sort of feel. Rich Vreeland: I value silence a whole lot. How do you deal with and value silence in your work? You left some portions of your score without music. Score It Magazine: To begin, let’s talk about your score for the indie puzzle-platform video game Fez. Rich Vreeland (Screenshot from the documentary Outerlands: Season 1-Short-Rich Vreeland is Disasterpeace) īorn into a musical family in Staten Island, NY, Vreeland was continually exposed to music, claiming that “hen was little, used to love using hands as percussion, slapping tables, stomach, and clicking out rhythms on teeth.” We were lucky enough to chat to this multifaceted artist and talk about his musical style, his previous work and the contrast between media which he navigates so fluidly. Vreeland’s past work is predominately centred around video game music, most notably Mini Metro, Reigns and the recently released Hyper Light Drifter. This score (his very first incursion into the film scoring world) received unanimous praise, cementing his role as a bright star in the film composition industry. In addition to producing his own music, Vreeland composed the terrific chiptunesque score for the smash hit game Fez and the atmospheric horror sensation, It Follows. Rich Vreeland, aka Disasterpeace, is a multi-talented artist: a musician, a producer, a composer, the young artist has an incredible portfolio that spans over a multitude of genres and mediums.
